3d muddler. Shaolin webmonkey. Creator of Æfter Ragnarok.|
We have tail coverts.
A texture painted UV map which I actually did ages ago (I love painting directly on the model, makes things so much easier):
Tried out thick and ribbon line segment shapes for the downy feathers and ended up going with thick as the way the ribbons handled light made a strange overall effect.
Hopefully it's long enough. Currently combing down the guide strands and it's taking for freaking ever, keeps sputtering and lagging and the brush will regularly not realise I've let go of the switch I use for the left mouse button and will happily just apply strokes wherever the brush happens to be at the time. Also Darqx reckons it looks like a very hairy human.
2015 Nov 16 | 0002L23p
I have been kept very occupied by a paid website gig which has many blocking problems which took way too long to resolve. I'm very cranky about that. In that time something seems to have happened in the rendering engine between Blender 2.76 and 2.76b, it seems a lot faster. Managed to finish the two layers of top and under coverts finally.
Also fixed up the eye and wing arm shapes a little bit. Next up, allula feathers, tail coverts and downy feathers then need to get crack-a-lackin' on 3d-fyn and the saddle. Bit worried about making the deadline due to the massive setback.
2015 Oct 18 | 0002K22n
I'm supposed to be performing somewhere today but due to my shoulder still being bunged I'm stuck here instead as I can't drive. Tail feather primaries done. Same node tree as the secondaries with an image map containing the colours on a uv map driving the diffuse colour.
I should probably mention that the feathers are on ratty settings so they don't take ages to do a test render.
2015 Oct 17 | 0002K21x
Seems like texturing is one of those things I'll have to work on. I scratched together a quick image map with intention to make it prettier if I could get everything else working. I could have gotten alpha transparency working (it wasn't but I've done it before, just a case of remembering how) but I could not for the life of me work out how to stop this weird shiny thing happening with my double sided polygons. Then I had my usual tantrum about polygon feathers and refused to listen to myself about how knowing how to do polygon feathers is a useful thing for when I can't/don't want to wait for particles to render and appended one of Avi's feathers.
Struggling with feather transluscency but not sure if it's to do with the feather material or the light (currently there is only one as I've been too lazy to add more). I should probably also adjust the primary feather material so the purple is just on the broad side but I like it like that and also the cartoon mega-pidgeot only has four primaries.
Above is the node tree for the primary feathers. The secondaries and tertials use the same tree without the colour ramp. Tail next, then coverts, then insano-head-feathers, then downy feathers. And I may have to do separate progress blogs for 3d-fyn and the modified Skybax saddle as this one will get way too long if I put them i the same one.
Retopo was done with mirror modifier which has since been applied:
I found an awesome "dragonscale brush" by DennisH2010 on Blendswap. I couldn't get it to work following the instructions on a dynatopo sculpt but it worked nicely after simply appending the "Brush" in the texture folder on multires with 5 subdivision levels.
Now flats are done, just need to make it look pretty and stick some feathers on it so it looks less like a giant chicken.
Finished the basic sculpt (or will be when I finish smoothing out the bits and pieces I missed when I took the screenie). I misplaced the middle toe to begin with so it became the first toe. I'm going to fix that in retopo as moving stuff around with the grab brush and then having to resculpt it can be a bit painful.
So far I've dynatopo sculpted the head from a cube.
I'm half-expecting a plethora of pidgeots in the race as that would make sense from a Pokemon world point of view. On the other hand I wouldn't be terribly surprised if the common Pokemon are sparse and the legendaries dominate
This being a progress blog I'll be adding pics to it and ticking the "notify watchers" box as I go. I tend to do pretty big updates so you shouldn't get spammed much